Upcoming Event

Intro to Using UI Kits

Event details

September 21, 2020
7:00 pm
Online

In this Figma tutorial for beginners, you'll learn how to use Figma UI Kits to help you bring design app ideas to life faster. Join Billy Sweetman, Design Lead at Headway, to learn more about how you can use Shipwright - our fully-editable and free UI Kit created in Figma, and ways to add UI Kits to your next project.

Segments

00:00 - Start
01:23 - What is a UI Kit?
02:47 - Should I Build My Own UI Kit?
04:00 - Where Do I Find UI Kits?
12:35 - How to Import a UI Kit into your Figma Project
18:48 - How to Add UI Kit Draft from Figma Community
40:43 - Managing Inputs with Feedback Info
53:01 - Creating Release Notes for UI Kits
54:00 - Design Handoff Process Discussion

UI kits and design systems

UI kits, or user interface kits, help you improve your design workflow. They also encourage recycling components instead of creating new ones from scratch. They’re commonly used for mobile design or prototyping, largely because two of the biggest operating systems—iOS and Android—both have robust, well documented, and heavily supported design systems. (Note that design systems and UI kits often go hand-in-hand.

A design system relates to both the code components and UI design, while a UI kit refers to the designer’s version of the design system. A UI kit can stand alone without any relation to a larger design system.)

Meet Shipwright 🚢

Download Shipwright UI Kit - A fully editable design system built in Figma

We built Shipwright to help designers, developers, founders, and agencies. This UI Kit can serve as the building blocks for product design systems, kickstart new projects, or help people flesh out ideas.

Additional resources

⬇️ Icon Pack - Get a jump start on your own collection by downloading this pack

🎥 Recordings from past events

About the community

Wisconsin UX is an online and local meetup for entrepreneurs, designers, and developers that care about creating amazing experiences, solving problems, and fighting for their users.

Presenters

Billy Sweetman
Head of Design

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Past Event

Intro to Using UI Kits

September 21, 2020
Watch the recording

In this Figma tutorial for beginners, you'll learn how to use Figma UI Kits to help you bring design app ideas to life faster. Join Billy Sweetman, Design Lead at Headway, to learn more about how you can use Shipwright - our fully-editable and free UI Kit created in Figma, and ways to add UI Kits to your next project.

Segments

00:00 - Start
01:23 - What is a UI Kit?
02:47 - Should I Build My Own UI Kit?
04:00 - Where Do I Find UI Kits?
12:35 - How to Import a UI Kit into your Figma Project
18:48 - How to Add UI Kit Draft from Figma Community
40:43 - Managing Inputs with Feedback Info
53:01 - Creating Release Notes for UI Kits
54:00 - Design Handoff Process Discussion

UI kits and design systems

UI kits, or user interface kits, help you improve your design workflow. They also encourage recycling components instead of creating new ones from scratch. They’re commonly used for mobile design or prototyping, largely because two of the biggest operating systems—iOS and Android—both have robust, well documented, and heavily supported design systems. (Note that design systems and UI kits often go hand-in-hand.

A design system relates to both the code components and UI design, while a UI kit refers to the designer’s version of the design system. A UI kit can stand alone without any relation to a larger design system.)

Meet Shipwright 🚢

Download Shipwright UI Kit - A fully editable design system built in Figma

We built Shipwright to help designers, developers, founders, and agencies. This UI Kit can serve as the building blocks for product design systems, kickstart new projects, or help people flesh out ideas.

Additional resources

⬇️ Icon Pack - Get a jump start on your own collection by downloading this pack

🎥 Recordings from past events

About the community

Wisconsin UX is an online and local meetup for entrepreneurs, designers, and developers that care about creating amazing experiences, solving problems, and fighting for their users.

Presented by
Billy Sweetman
Head of Design

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